A book edited by Petri Lankoski and Jussi Holopainen.
The design has been a study topic in various fields where design methods have been the focus of inquiry.
Design research, or design studies as it is also called, has been gaining momentum as a field of academic inquiry since the beginning of 20th century. Originally, design research focused on design methods and processes but it has moved to cover more varied research questions related to design. Current research topics include, for example, how to study design and what methods can be used to study design along with the more fundamental questions such as what is design in the first place and what kinds of knowledge design research produces. The topics of design research have also become more wide and varied with active research on architecture, information systems, product, service, graphic, and interaction design to name a few. Game design research, however, has received surprisingly little attention regardless of the large body of work in the more general design research.
The main aim of this book is to situate game design research within and alongside general design research. The more specific aims of the book are to:
- Demonstrate the value of game design research from both academic knowledge creation and design practice point of views.
- Provide methodologies for conducting game design research and present detailed case studies as examples.
- Claim that game design can be studied like any other field of design, while at the same time highlighting and exploring its unique characteristics.
The chapters in this collection cover various perspectives to game design research from conceptual and comparative approaches through design and evaluation methodologies to studio and developers at work studies, making it a suitable textbook for game development and game studies courses.
Table of contents:
- Game design research: An overview / Petri Lankoski and Jussi Holopainen
- Epistemological underpinnings of game design research / Laureline Chiapello
- Multidisciplinary game design research: Ontologies and other remarks / Annakaisa Kultima
- De-coding games through historical research in art and design / Christopher W. Totten
- Investigating game design methods and models / Joris Dormans and Jussi Holopainen
- Games design research through game design practice / Paul Coulton and Alan Hook
- Game design mise-en-scène practice: Intention and means in JEU SERAI / Emmanuel Guardiola and Stéphane Natkin
- Gaps of uncertainty: A case for experimentation in serious game design frameworks / Niels Quinten, Steven Malliet and Karin Coninx
- Experimental game design / Annika Waern and Jon Back
- Going indie: Methods for understanding indie production / Alyea Sandovar
- Critical practices in game design / Jess Marcotte and Rilla Khaled
Lankoski, P. and Holopainen, J. 2017. Game design research: An Introduction to Theory & practice. ETC Press. ISBN: 978-1-387-40836-8 (print), 978-1-387-40837-5 (online).
Available at http://press.etc.cmu.edu/index.php/product/game-design-research/ (Printed book, e-pub & Free PDF)